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S.T.A.L.K.E.R. UE4 - Main Menu

A real-time remake of the iconic Main Menu from S.T.A.L.K.E.R. Shadow Of Chernobyl for the S.T.A.L.K.E.R. UE4 Remake project (https://www.stalker-ue4.com/).

Watch the long version at: https://youtu.be/dvAXeN-91ng

Because the original main menu is basically just a composite of 2D stills and videos, the 3D components for this scene needed to be created mostly from scratch. The SVD rifle and ammo box are a slightly modified existing models not made by me, and the background Chernobyl power plant is a highly modified and optimized version of components from a map from the original game. The rucksack is also a modified asset from the original game. All other details are created by me specifically for this scene. The 2D buttons have also been recreated using 3ds max, Substance Painter and rendered in Arnold.

The interactive "button apparatus" of the original main menu has been replaced by a "broken" version in order to keep the buttons 2D.

This main menu contains random events for the thunder and the some brief flickering of the PDA screen.

The camp fire, rain and splashes are Niagara systems.

The original main menu for the original S.T.A.L.K.E.R. Shadow Of Chernobyl:
https://youtu.be/AM-ZzfUcsVM

Project Discord Channel: https://discord.gg/wSBw7m5X
Youtube Channel: https://www.youtube.com/channel/UCG8asYgVjHtfTmDdEPHKRPA
Facebook Page: https://www.facebook.com/stalkerue4
ModDB Channel: https://www.moddb.com/games/stalker-shadow-of-chernobyl-remastered-ue4

UE4 - Main Menu result

UE4 - Showing the interactive buttons. The font involved extracting the original bitmap font and converting it to vectorized True-Type font

UE4 - Showing the interactive buttons. The font involved extracting the original bitmap font and converting it to vectorized True-Type font

UE4 - Detail view of the brickwall. Created initially as a high resolution mesh, and then baked into a highly optimized low resolution mesh

UE4 - Detail view of the brickwall. Created initially as a high resolution mesh, and then baked into a highly optimized low resolution mesh

UE4 - Brickwall wireframe

UE4 - Brickwall wireframe

UE4 - An orbit view of the breathing apparatus. This is a custom mesh recreated with the object seen in the original main menu as a reference.

UE4 - Breathing apparatus wireframe

UE4 - Breathing apparatus wireframe

UE4 - The foreground "broken button apparatus" platform

UE4 - The foreground "broken button apparatus" platform

UE4 - The foreground "broken button apparatus" platform wireframe

UE4 - The foreground "broken button apparatus" platform wireframe

UE4 - The Chernobyl power plant seen in the background

UE4 - The Chernobyl power plant seen in the background

UE4 - The Chernobyl power plant wireframe

UE4 - The Chernobyl power plant wireframe